Compute π Using Randomness
This project is based on a classic interview question used by tech companies. It weaves together geometry, probability, and computer science into a single problem. Real-world problems are rarely solved using only one discipline — this project reflects that reality. Students explore how randomness can be used to approximate π, supported by a Desmos program for experimentation and visualization.
What's Included
- 9-page PDF with scaffolded questions, detailed solutions, and illustrations, typeset in
LaTeX - Desmos program link
Perfect For
- Geometry
- Probability and Statistics
- Computer Science / Programming
How To Use
- Multi-day project
- Desmos programming and exploration
License Options
Individual License: $4.99
Buy Individual LicenseSchool / Institutional License: $39.99
Buy School LicenseFile Format & Delivery
The download is a high-quality PDF typeset in LaTeX. After a successful purchase, you will receive a secure download link instantly via email.