Super Smash AI.
Pick a side. Find your angle. Send some intelligence flying.
Choose your intelligence.
Six minds. Six signatures. One arena.
Choose a player slot,
then pick a face.
E: grab / throw / drop · F: fire · Blaster: 12 shots · Bazooka: 3 rockets
A steady stage for learning the ropes.
Your controls
Player 2: ← → move · ↑ air jump · ↓ drop · N attack · M dash · B special · V grab / throw / drop · C fire weapon.
Tap jump again in the air to recover. Gemini has three jumps; everyone else has two. Specials recharge in 3 seconds. Physics sliders pause the match. Choose Resume when ready; click the arena to restore keyboard control.
A little physics. A lot of possibility.
Damage increases launch speed. The dotted trails trace each launch: horizontal motion and downward acceleration combine into a curved path. Try halving gravity in the Physics Lab. How does it change airtime? Then compare a straight Chain Reaction with a curved Wildcard.